SYNERGY 5517/Player / Alpha Wiki
PLAYER / ALPHA TESTER REFERENCE

Project Synergy 5517

Synergy keeps the classic 5517 core while repairing broken legacy behavior, cleaning old systems and adding carefully chosen custom gameplay where it improves class identity, progression or quality of life.

v1.2.4 LIVEv1.2.5 DEVClassic 5517Player Portal Growing

Design philosophy

Classic, not frozen

Classic means the 5517 feel, economy and class identity—not preserving bugs forever.

Native when possible

If the real 5517 client already has a usable native UI or packet path, Synergy tries to use it instead of replacing it with chat commands.

Custom with a reason

Custom gameplay is deliberate and documented. Azure Shield is the clearest example.

Alpha means evidence

A static test, a successful Debug build and a real-client PASS are three different validation levels.

Protocol references: when native 5517 behavior is unclear, the real client is compared with recognized reference implementations such as ZFServer 2.5517 and Albetros. They are validation references, not projects to copy blindly.

Community

Project Synergy Discord

Join the official Project Synergy Discord for community discussion, Alpha access requests, announcements and development updates.

Join Discord ↗

ElitePvPers Community

Project Synergy maintains a presence on ElitePvPers, one of the long-standing gaming and private-server communities.

Visit ElitePvPers ↗

cooldown.dev Community

Project Synergy maintains a presence on cooldown.dev, a community where developers, creators and gaming projects can connect, share and collaborate.

Visit cooldown.dev ↗

Current Status

Player-facing truth for the current public Alpha build and the immediate development path.

AreaStatusCurrent truth
Live buildv1.2.4 LIVECurrent public Alpha build is v1.2.4. The website, release checklist and player-facing notes should match this release.
ProgressionUPDATEDHunter Jar / Demon Exterminator, Daily Contracts, MoonBox and multiple progression paths were restored or improved in v1.2.4.
World & dungeonsUPDATEDFrozen Grotto progression, DragonPool / KylinCave thieves and several map / NPC flows were repaired.
Quality of lifeUPDATEDVIP daily Double EXP, sash storage persistence, refinery recovery and multiple combat / persistence fixes are live.
Player portalIN PROGRESSThe site now exposes account- and character-facing pages, and deeper in-game account linking remains part of the active roadmap.
Next Alphav1.2.5 DEVFocus includes continued cleanup, portal improvements and additional gameplay systems guided by Alpha feedback.
Quick note: some newer systems such as Ascension are already in active development and internal testing, but not every local change is automatically considered public/live until it is packaged and announced.

Launcher & Client

The v1.2.3.3 release introduced the cumulative launcher/client update; v1.2.4 remains the current live Alpha.

New Synergy Launcher

The current Alpha launcher is the normal entry point for Synergy.

Fullscreen

Fullscreen support is included in the current client package.

FPS Unlock

The launcher/client package includes the Synergy FPS unlock path for Alpha testing.

1920×1080 UI

The cumulative patch includes the updated 1920×1080 interface and Death Alert asset.

The final client package contains the All-in-One client update plus the final Synergy overrides for itemtype.dat, emoneyshop.ini, Questinfo.ini, c3.wdb and mounttype.dat.

Player Commands

Canonical player/VIP syntax. Older aliases may still redirect internally, but these are the commands players should actually use.

CommandAccessPurpose
/helpEveryoneOpens the native Synergy Information Panel with available commands.
/whereEveryoneShows map and X/Y coordinates.
/onlineEveryoneShows the online player count.
/bug <message>EveryoneLogs a bug with character, UID, map, X/Y and time. 2-minute cooldown.
/unstuckEveryoneReturns safely to Twin City. 10-minute cooldown; blocked in events/jail/sensitive states and active combat.
/str <n>, /agi <n>, /vit <n>, /spi <n>EveryoneSpends Attribute Points.
/bossEveryonePublic Boss System summary.
/ratesEveryone / current devShows important hunting/economy rates including Meteor, DragonBall and CP relevance.
/reallotReborn > 050 CP attribute reallocation with confirmation.
/bvipEveryoneShows VIP pricing/status. /bvip <1-6> <1-30 days> starts a purchase confirmation.
/vip, /vip helpVIP/statusVIP level, expiration and tier-aware help.
/repairVIP1+Remote Repair.
/viploot, /viploot on|offVIP3+Smart Loot state/toggle.
/viploot normal|refined|unique|elite|superVIP3+Minimum quality filter.
/viploot equipment on|offVIP4+Equipment Smart Loot category.
/viploot special on|offVIP4+Special-item Smart Loot category.
/autopack, /autopack on|offVIP5+AutoPack status/toggle.
/autopack met on|offVIP5+10 Meteors → Meteor Scroll.
/autopack db on|offVIP610 DragonBalls → DBScroll.
/tele tc|pc|ac|dc|bcVIP1+City teleport; bi accepted for Bird Island.
/teamtele <destination>VIP4+ leaderThe leader's entitlement authorizes the team transfer; nearby eligible members do not need VIP4.
/tags on|offEligible playersToggles the native Synergy OG/VIP title display.

Compatibility aliases such as /vipstatus, /viphelp and older AutoPack/Smart Loot forms can still redirect, but they are not the official syntax.

VIP System

Quality of life, not raw power.

Core rule: VIP does not increase EXP, drop chance, PvP damage, defense, HP, critical chance or Battle Power. It changes convenience and delivery only.
TierConfirmed benefits
VIP1Remote Warehouse, Remote Repair, city teleport.
VIP3Smart Loot quality filtering.
VIP4Equipment/special filters + Team Teleport leader entitlement.
VIP5AutoPack Meteors; current Boss PowerEXP Smart Loot delivery path.
VIP6AutoPack DragonBalls.

Smart Loot

Smart Loot changes where an already-earned item is delivered. It never changes the drop roll itself. Full metadata such as Plus, sockets and color is preserved.

Pricing

Base price per day for VIP1→VIP6: 25 / 40 / 60 / 90 / 130 / 200 CP. Duration multipliers: 1–6 days 100%, 7–13 days 95%, 14–29 days 90%, 30 days 80%, rounded upward deterministically.

VIP1 × 7d = 167 CPVIP6 × 10d = 1,900 CPVIP4 × 30d = 2,160 CPVIP6 × 30d = 4,800 CP

Same-tier purchases extend time. Active cross-tier purchase is refused by the current purchase path to protect already-paid value.

Drops & Economy

CP progression

TierBase chanceAmount
Small6%1–3 CP
Medium1.05%10–30 CP
Large0.15%50–150 CP

Full-relevance EV is about 0.480 CP/kill. Relevance by player-over-monster level gap: ≤10 = 100%; 11–20 = 60%; 21–30 = 25%; >30 = 10%. This keeps normal hunting useful without making very low-level farming scale exactly like appropriate-level content.

Global special drops

ItemRateScope
Meteor 10880011 / 1,000Global ordinary specialdrop.
DragonBall 10880001 / 20,000Global ordinary specialdrop.
Emerald 10800011 / 1,000Map 1000, family 15.

Natural + items and sockets

Normal monster equipment frequency is 20% per kill. If an equipment item drops, it can separately roll natural Plus/socket metadata:

RollPer equipment dropApprox. per kill
+10.500%0.100%
+20.100%0.020%
+30.020%0.004%
+40.005%0.001%
1 socket0.100%0.020%
2 sockets0.005%0.001%

Max natural Plus from normal mobs is +4. Eligible: headgear, necklaces, armor, weapons, rings, boots, fans and towers. Arrows, garments, accessories, mounts/steed gear, bottles and non-equipment are excluded. Boss/event/Lottery reward pipelines are isolated so they do not accidentally inherit normal-monster rolls.

CP Shop & Cosmetics

The CP Shop was deliberately reduced to a curated selection instead of selling every native cosmetic.

FamilyCP Shop count
Garments / Coats19
Mount Armor10
1-Handed Accessory4
2-Handed Accessory4
Bow Accessory2
Shield Accessory2
Weapon Accessory1

Other native cosmetics are intentionally reserved for Bosses, Quests, PvP, seasonal events, community rewards, Horse Racing, Honor and future Guild content.

Beggar’sRags → QuestTerato → EmeraldTiger / JasperDeerSnow Banshee → GlowingDeer / PhantomDeer / MirageDeerGotTalent → deferred community reward

Combat & Skills

IDSkillClassStatusNotes
1025SupermanTrojanValidatedLegacy 700×Monster.MaxHP cap removed; uses the proper monster cap path.
1110CycloneTrojanValidatedStable XP/KO behavior.
6011Fatal StrikeNinjaValidatedStable kill pipeline.
10390OblivionMonkCore validatedSpeed, 200% damage, +50% EXP, unique payout.
10415Whirlwind KickMonkValidatedKOCount behavior fixed; client STUNBOMB number-display limitation accepted.
8001ScatterArcherValidatedDedicated 500ms throttle.
6002PoisonStarNinja PureRuntime validatedDebuff.
6003CounterKillWarrior PureRelease-clearReactive/passive.
10310HeavenBladeTrojan PureRelease-clearSingle-target magic.
10311PerseveranceWarrior PureRelease-clear2H/shield passive.
10313StarArrowArcher PureRelease-clear legacyRanged/knockback; fine validation debt remains.
10315DragonWhirlTrojan PureRelease-clearMovement/AoE.
10405SoulShackleMonk PureLargely validatedDuration/revive/Tranquility functional.
30000Azure ShieldWater PureValidated completeSynergy Custom.

KO/death behavior

The KO counter is attached to a real Player→Monster kill. Synergy sends a single immediate kill effect before final death handling. The old pattern of sending another kill packet after death was removed because it caused bad fade/animation behavior.

Azure Shield — Synergy Custom

Azure was deliberately rebuilt so Pure Water has a real defensive team role.

LevelAbsorptionDurationManaStamina
02,00030s8030
15,00035s12330
29,00040s16930
314,00050s28030
420,00060s40530
  • Applies to the caster and eligible teammates on the same map within 30 paces.
  • Alive/nonGhost only; never enemies or out-of-team players.
  • No infinite stacking and no weaker-shield overwrite.
  • Refresh only when ≤10 seconds remain.
  • 15-second caster cooldown.
  • No valid target = no mana/stamina/cooldown consumption.
  • Overflow damage passes through to HP; no ghost shield remains after absorption reaches zero.

Boss System

Managed bosses use contribution-aware reward paths so legacy reward handling does not stack on top.

IDBossSpawn policyCP budget
4170SwordMasterTwin City rotation700 CP
4151LavaBeastTwin City rotation1,000 CP
4172ThrillingSpookTwin City rotation1,400 CP
4152TeratoDragonLong-cycle + DragonPill summon2,600 CP
4171SnowBanshee15:00 / 21:00 server time, FG2 map 19273,200 CP total

Contribution rules

  • Player must be online and meet the managed-boss contribution eligibility rule when the boss dies.
  • CP budget is per boss kill, not per participant.
  • Reward is isolated per boss UID; the killing blow does not automatically own the reward pool.

Terato cosmetics

  • EmeraldTiger 200015 — 1.00% per eligible contributor.
  • JasperDeer 200125 — 0.50% per eligible contributor.

Snow Banshee

Snow Banshee is active in FG2 around 341,362. Duplicate scheduled/manual spawns are protected. Its normal CP/Study/Soul contribution rewards remain active.

  • GlowingDeer 200122 — 0.80%.
  • PhantomDeer 200123 — 0.70%.
  • MirageDeer 200124 — 0.50%.

Total cosmetic chance is 2.00% per eligible contributor, maximum one Snow Banshee cosmetic per player per kill.

Events

EventScheduleReward / rule
Guild WarFri 19:00 → Sun 19:00Winner/title handling; current path has no CP/item payout.
Class PKDaily 19:00Mon Trojan / Tue Warrior / Wed Archer / Thu Water / Fri Fire / Sat Ninja / Sun Monk; 5,000 CP + DragonScroll + halo.
Dis CityThu 19:30Multi-stage event.
Five IngredientsEntry 18:30–18:40; active until 18:502,000 CP + 500 Virtue Points, once/day.
Kill The TerroristWed 19:005,000 CP winner-only.
Team DeathMatchSat 19:0024,000 CP team pool + kill bonus capped at 1,000/player.
Monthly PKFirst Saturday 19:30100,000 CP + halo.
KratosSun 19:3010,000 CP + 500 Study Points.
Elite PKManual / announcedConfigured top-8 reward structure.

Five Ingredients

Map 1233 uses Ice Crypt terrain. Entry is 36,34 and Prize NPC 949495 is at 50,50.

IngredientIDMonsterRate
Goose(Special)710931SerpentEnvoy 241012%
Fig(Special)710932IcySerpent 241112%
FrenchGoose(Special)710934SerpentLord 241212%
SesameOil(Special)710935SerpentKing 241312%
Sugar(Special)710938DarkElf 246112%

Ingredients cannot be dropped, traded or warehoused. They are cleaned on claim, manual exit, the 18:50 event end, and reconnect outside the valid window. The point is to prevent stockpiling between event runs.

Quests, Dailies & Progression

Native Quest UI

Synergy continues to publish its progression through the native 5517 Quest List so players can track objectives inside the client instead of relying on chat commands or memory.

Orientation

The ten one-time Orientation missions (900001–900010) remain the foundation for learning the server. They introduce rates, Demon Exterminator, boss contribution, Guild Arsenal, starter equipment and the Bound starter package.

Daily Contracts

Daily Contracts were expanded and stabilized. The active daily set includes Relevant Hunt, Demon Duty, Boss Duty and Hunter Jar Mastery, with improved tracking, navigation and reward handling.

Hunter Jar / Demon Exterminator

Jar progression and target tracking were reworked in v1.2.4. Each target is intended to complete once per day per player/account for the current economy design.

MoonBox

MoonBox progression was restored with repeatable rewards, Soul Jade exchange support, improved token density and anti-reroll protections.

A Humble Gift

Quest 920001 remains a one-time level 15+ reward quest with inventory-space protection and duplicate-claim rejection.

Demon Exterminator / CloudSaint

NPCs 2001–2005 use Jar item 750000. Progress is item-backed: Durability stores required kills, MaximDurability identifies monster type and SocketProgress stores current kills. Only one active Jar is allowed.

KIDTargetKillsReward
1Pheasant6001 EXP Ball + 5 Meteors
6WingedSnake5001 EXP Ball + 10 Meteors
12ThunderApe7502 EXP Balls + 10 Meteors + 1 DragonBall
14SandMonster family 145002 EXP Balls + 10 Meteors + 1 DragonBall
18Birdman2,5003 EXP Balls + 20 Meteors + 2 DragonBalls

SandMonsterL68 family 73 does not count for KID14. Matching uses actual family identity instead of the display name.

Guild System

v1.2.3.3 contains a broad Guild-system rebuild rather than a single Guild War change.

Authority model

RankValueCore authority
Guild Leader1000Manage members, kick, promote/demote, transfer leadership, disband and high-authority guild actions.
Deputy Leader990Invite/recruit within the supported permission model.
Member200Normal membership, join acceptance and voluntary leave.

v1.2.3.3 Guild coverage

  • Create / Invite / Join / Kick / Leave.
  • Promote / Demote / Leadership Transfer / Disband.
  • Guild Arsenal category routing, inscription/donation, enhancement and shared BP logic.
  • Guild Profile donation flow.
  • Guild Rankings / Top lists.
  • Recruitment and Announcements.
  • Ally / Enemy relations.

Guild War

  • Map 1038, Pole UID 810, gates 516074 / 516075.
  • Friday 19:00 → Sunday 19:00.

Guild CTF and the associated Reward tab are deferred to post-v1.2.3.3 work.

Guild Arsenal

Items remain player-owned while valid inscriptions contribute to the correct guild category and shared Battle Power.

Categories

ValueCategory
0Headgear
1Armor
2Weapon
3Ring
4Boots
5Necklace
6Fan
7Tower

Enhancement / Battle Power

  • +1 enhancement: 60,000,000 Guild Fund.
  • +2 enhancement: 100,000,000 Guild Fund.
  • Enhancement is capped at +2; rejected extra attempts deduct 0 Guild Fund.
  • Category shared-BP cap: 3.
  • Total Arsenal shared-BP cap: 15.

v1.2.3.3 also consolidates category routing, inscription/donation refresh and Guild Profile donation synchronization for Alpha validation.

Items, Inventory, Warehouse & Lottery

Warehouse safety

Warehouse transfers use whole-item UID semantics so stack quantity and metadata are preserved. The old merge path that could decrement only one unit from a source stack was removed; source and destination quantities are persisted correctly and the source UID disappears only at zero.

Meteor Scroll payment

Meteor Scroll 720027 represents 10 Meteors. The payment path consumes loose Meteors first, then the exact remainder, with atomic validation so a failed transaction cannot partially eat currency.

Lottery

  • Entry is free.
  • Each box costs exactly 3 Small Lottery Tickets 711504, even across multiple stacks.
  • Multiple boxes can be opened in one session.
  • Pack 724002 validates capacity/consumption before granting 3 tickets.
  • Direct +Stone Lottery rewards derive the actual Plus value from the fixed 730001–730009 ID range.

Bound items

  • Normal EXP Ball: 723700.
  • Native Bound EXP Ball: 723834.
  • PowerEXPBall: 722057.
  • Boundness is true item state, not just display text.
  • Steed Packs 723855–723865 and 723900–723902 preserve Bound state when creating Steed 300000.

Memory Agate

Memory Agate 720828 persists current and maximum durability, so partial state survives reconnect.

World, Monsters & Spawn System

Respawn model

  • monsterspawns.rest_secs is stored in whole seconds.
  • Normal generated monsters also have a 5-second runtime floor.
  • rest_secs=1 is roughly 6 seconds effective; rest_secs=5 roughly 10 seconds.
  • Managed bosses/events can bypass normal respawn through their scheduler.

Frozen Grotto

ZoneMapPrimary monsterGeneratorsPopulation
FG11762IcySerpent40720
FG21927IcyBladeDevil601,267
FG31999DarkElf801,789
FG42054GrottoLady601,280
FG52055SnakeHubbub811,366
FG62056HeadlessSoldier902,071

Synergy prefers multiple geographically distributed generators matching the real DMap instead of one oversized rectangle.

Desert 1000

MonsterFamilyRowsPopulation
SandMonster Lv671448600
SandMonsterL687335175

The L68 layer was reduced from 525 to 175 while retaining all 35 geographic groups.

Ape submap 1075

FamilyIDRowsMax
MinMacaque12019225
ElfApe12126335
SlowApe12221295
SnakeMonster12327405
Total—931,260

Training Ground

Map 1039 uses level-labelled dummies Lv20 through Lv130. Exit: 1039 / 29,72 → Twin City 1002 / 430,378.

Native Titles & Synergy Tags

Synergy uses the real 5517 title system rather than custom overhead drawing.

Title IDDisplay
20[OG]
21[VIP]
22[OG][VIP]

[OG][VIP] has been visibly confirmed in the real client. Account state persists Alpha OG eligibility and the player's tag visibility preference.

Open visual issue: the native resource applies one global title color, so OG and VIP cannot currently have separate colors inside one combined title. A strange separator/glyph is also still visible between the title and character name. The working native protocol is being preserved while the renderer/resource cause is isolated.

Alpha Testing

Use the portal instead of maintaining manual Discord lists. The website now tracks both the active release checklist and report flow.

Official checklist

Release Checklist now follows v1.2.4 as the active public validation target.

Bug / Suggestion Tracker

Alpha Tracker keeps reports, comments and retests tied to the tester identity.

Validation priorities

Priority coverage includes Hunter Jar, Frozen Grotto, MoonBox, VIP, sash storage, refinery and portal-connected features.

Current priority areas

  • Hunter Jar / Demon Exterminator completion flow and daily limits.
  • Daily Contracts, MoonBox and Frozen Grotto progression.
  • VIP / tags, sash storage and refinery persistence.
  • DragonPool / KylinCave thieves, NPC fixes and map stability.
  • Portal behavior, checklist/report flow and mobile responsiveness.

v1.2.4 — Player Patch Details

Live from October 5, 2026. This section is the current release supplement. Earlier technical tables remain available for historical details.

Hunter Jar / Demon Exterminator

Target-family tracking, daily completion state and relog persistence were corrected. Hunter Jar Mastery is a Daily Contract objective. The intended economy is one completion per target per day per player/account.

MoonBox and Frozen Grotto

MoonBox has restored token progression, six token tactics, repeatable rewards, Soul Jade exchanges, and anti-reroll handling. Frozen Grotto received FG1–FG6 portal and return-path repairs; a few FG5 paths remain under observation.

VIP, Tags and Storage

VIP 1–6 includes 60 minutes of daily Double EXP. Check /vip and /vipstatus. VIP/OG tags persist. Sash storage supports 3 / 6 / 12 slots (small / medium / large), including relog persistence.

World, Refinery and Stability

DragonPool/KylinCave thief populations and Saddle drops were restored. Native refinery data and Honor packs were recovered. This release also includes Blessed Reborn, skill gating, inventory, death/drop, map/NPC and persistence corrections.

Watch list: FG5 branches, rebirth skill gating, thief distributions, and quest completion popups are still under observation. Team Death Match remains deferred/disabled pending a proper rebuild.

Player Portal v10 — Website features

Website features only: this update adds a read-only Guild Spotlight using the existing public top-25 player ranking feed. It is not an official full guild ranking or complete guild roster.

  • Guild Spotlight: find guilds represented in the top 25 and inspect their represented characters.
  • Player Rankings: search by character or guild and follow a guild link.
  • My Characters: search linked characters and filter by class; existing SYN-confirmed ownership and character-data restrictions remain unchanged.
  • My Game Accounts: browse verified linked game accounts; legacy unverified links never grant character access.
  • Responsive refinements for mobile, tablet and desktop; visual styling stays aligned with the Synergy logo.
Not included: WebLink verification codes, standalone Web accounts, HTTPS and MySQL engine migration remain deferred until infrastructure modernization. v1.2.4 is public; v1.2.5 remains in development.

Website Leaderboards (v12)

Rankings and Guild pages now request category-specific public MySQL leaderboards with a maximum of 100 entries: Level, Arena Points, Nobility Donation, PK Points, Guild Population, and recorded Guild Wins. The figures are read from the game database; no score is simulated.

PK Points are not kill counts. Battle Power is not published because the server calculates it at runtime, without a verified persisted value. Arena and Nobility tabs require SELECT access to their respective game tables; if unavailable, that tab fails independently without breaking the other rankings.

The legacy top-25 endpoint remains active for the Home page and old clients. No SQL schema modification, authentication change or WebLink activation is included in v12.

Major Version History

v1.0.0First milestoneDB bootstrap, startup, sockets and Guild War compatibility.
v1.1.8–v1.1.9Core stabilizationKO/death, combat consolidation, Azure Shield and Pure Skills.
v1.2.0–v1.2.3.3Alpha foundationDrops, VIP, bosses/events, Guild systems, native Quest UI and launcher/client improvements.
v1.2.4 AlphaCurrent live buildHunter Jar / Demon Exterminator rework, improved Daily Contracts, restored MoonBox, major Frozen Grotto fixes, VIP upgrades, sash storage persistence, DragonPool/KylinCave thief restoration, refinery recovery and broader backend stability fixes.
v1.2.5 DEVCurrent development directionAdditional gameplay cleanup, portal evolution, content integration and follow-up work driven by Alpha reports.

Alpha v1.2.4 — Current release

Live: v1.2.4 Alpha. In development: v1.2.5. The website installer provides the current client. Use the Downloads page for the latest approved installation method.

Earlier v1.2.3.3 notes below remain as historical release details. New systems must not be considered live solely because they appear in development notes.

Ascension — Armor & Bow

Ascended I–III for Armor and Bow is being verified with separate visual assets and dedicated client rendering IDs. Ascension progression is independent of Soul. Final in-game model and animation verification was still pending in the provided development notes; availability is not guaranteed on the public server.

Game Accounts & SYN Linking

Project Synergy's website account is your personal Alpha identity. Game accounts created while signed in are associated with your internal SYN ID in MySQL, so you can manage multiple game logins from My Game Accounts and see their characters in My Characters.

Older portal-only account records may appear as Pending verification until their ownership is confirmed in MySQL. Pending records never show character information. Game login passwords remain separate from Alpha passwords. Signing in to the website with game passwords is not available while the portal is still on HTTP.

Guild Hall (v13)

Explore guilds at Guild Hall and open a public profile for any guild. Guild influence is an estimate (25 × members + combined member levels + 100 × recorded Guild War wins), not Battle Power or Arsenal. Only a signed-in personal tester account whose MySQL-verified linked character is the current guild leader can claim or edit its public presentation, recruitment status and Discord invite.

Server & World (website v14)

The Server & World page offers live realm telemetry (status refresh every 30 seconds and on demand), current site version labels, progression limits, published hunting / equipment rates, managed boss reward pools and links to this Wiki. The page is informational; rates and future features must be checked against current in-game rules. The website also recognizes synergyconquer.com and www.synergyconquer.com as explicit trusted request origins alongside the temporary domain; HTTPS is still required for secure sign-in.

Menace — Player Threat Index (website v15)

Menace is a transparent website-only comparison based on saved Synergy data: Level × 10 + Reborn × 350 + logarithmic Nobility Donation (up to 1,350) + Arena points / 20 (up to 500) + PK Points × 2 (up to 300). The ranking lists up to 100 characters and displays the individual factors under each score. It is not an official in-game statistic. Battle Power is calculated inside the server from equipment and other bonuses and is not yet included; there is no guessed or fake BP. Rankings refresh automatically; older categories remain available.