Project Synergy 5517
Synergy keeps the classic 5517 core while repairing broken legacy behavior, cleaning old systems and adding carefully chosen custom gameplay where it improves class identity, progression or quality of life.
Design philosophy
Classic, not frozen
Classic means the 5517 feel, economy and class identity—not preserving bugs forever.
Native when possible
If the real 5517 client already has a usable native UI or packet path, Synergy tries to use it instead of replacing it with chat commands.
Custom with a reason
Custom gameplay is deliberate and documented. Azure Shield is the clearest example.
Alpha means evidence
A static test, a successful Debug build and a real-client PASS are three different validation levels.
Community
Project Synergy Discord
Join the official Project Synergy Discord for community discussion, Alpha access requests, announcements and development updates.
ElitePvPers Community
Project Synergy maintains a presence on ElitePvPers, one of the long-standing gaming and private-server communities.
cooldown.dev Community
Project Synergy maintains a presence on cooldown.dev, a community where developers, creators and gaming projects can connect, share and collaborate.
Current Status
Player-facing truth for the current public Alpha build and the immediate development path.
| Area | Status | Current truth |
|---|---|---|
| Live build | v1.2.4 LIVE | Current public Alpha build is v1.2.4. The website, release checklist and player-facing notes should match this release. |
| Progression | UPDATED | Hunter Jar / Demon Exterminator, Daily Contracts, MoonBox and multiple progression paths were restored or improved in v1.2.4. |
| World & dungeons | UPDATED | Frozen Grotto progression, DragonPool / KylinCave thieves and several map / NPC flows were repaired. |
| Quality of life | UPDATED | VIP daily Double EXP, sash storage persistence, refinery recovery and multiple combat / persistence fixes are live. |
| Player portal | IN PROGRESS | The site now exposes account- and character-facing pages, and deeper in-game account linking remains part of the active roadmap. |
| Next Alpha | v1.2.5 DEV | Focus includes continued cleanup, portal improvements and additional gameplay systems guided by Alpha feedback. |
Launcher & Client
The v1.2.3.3 release introduced the cumulative launcher/client update; v1.2.4 remains the current live Alpha.
New Synergy Launcher
The current Alpha launcher is the normal entry point for Synergy.
Fullscreen
Fullscreen support is included in the current client package.
FPS Unlock
The launcher/client package includes the Synergy FPS unlock path for Alpha testing.
1920×1080 UI
The cumulative patch includes the updated 1920×1080 interface and Death Alert asset.
The final client package contains the All-in-One client update plus the final Synergy overrides for itemtype.dat, emoneyshop.ini, Questinfo.ini, c3.wdb and mounttype.dat.
Player Commands
Canonical player/VIP syntax. Older aliases may still redirect internally, but these are the commands players should actually use.
| Command | Access | Purpose |
|---|---|---|
/help | Everyone | Opens the native Synergy Information Panel with available commands. |
/where | Everyone | Shows map and X/Y coordinates. |
/online | Everyone | Shows the online player count. |
/bug <message> | Everyone | Logs a bug with character, UID, map, X/Y and time. 2-minute cooldown. |
/unstuck | Everyone | Returns safely to Twin City. 10-minute cooldown; blocked in events/jail/sensitive states and active combat. |
/str <n>, /agi <n>, /vit <n>, /spi <n> | Everyone | Spends Attribute Points. |
/boss | Everyone | Public Boss System summary. |
/rates | Everyone / current dev | Shows important hunting/economy rates including Meteor, DragonBall and CP relevance. |
/reallot | Reborn > 0 | 50 CP attribute reallocation with confirmation. |
/bvip | Everyone | Shows VIP pricing/status. /bvip <1-6> <1-30 days> starts a purchase confirmation. |
/vip, /vip help | VIP/status | VIP level, expiration and tier-aware help. |
/repair | VIP1+ | Remote Repair. |
/viploot, /viploot on|off | VIP3+ | Smart Loot state/toggle. |
/viploot normal|refined|unique|elite|super | VIP3+ | Minimum quality filter. |
/viploot equipment on|off | VIP4+ | Equipment Smart Loot category. |
/viploot special on|off | VIP4+ | Special-item Smart Loot category. |
/autopack, /autopack on|off | VIP5+ | AutoPack status/toggle. |
/autopack met on|off | VIP5+ | 10 Meteors → Meteor Scroll. |
/autopack db on|off | VIP6 | 10 DragonBalls → DBScroll. |
/tele tc|pc|ac|dc|bc | VIP1+ | City teleport; bi accepted for Bird Island. |
/teamtele <destination> | VIP4+ leader | The leader's entitlement authorizes the team transfer; nearby eligible members do not need VIP4. |
/tags on|off | Eligible players | Toggles the native Synergy OG/VIP title display. |
Compatibility aliases such as /vipstatus, /viphelp and older AutoPack/Smart Loot forms can still redirect, but they are not the official syntax.
VIP System
Quality of life, not raw power.
| Tier | Confirmed benefits |
|---|---|
| VIP1 | Remote Warehouse, Remote Repair, city teleport. |
| VIP3 | Smart Loot quality filtering. |
| VIP4 | Equipment/special filters + Team Teleport leader entitlement. |
| VIP5 | AutoPack Meteors; current Boss PowerEXP Smart Loot delivery path. |
| VIP6 | AutoPack DragonBalls. |
Smart Loot
Smart Loot changes where an already-earned item is delivered. It never changes the drop roll itself. Full metadata such as Plus, sockets and color is preserved.
Pricing
Base price per day for VIP1→VIP6: 25 / 40 / 60 / 90 / 130 / 200 CP. Duration multipliers: 1–6 days 100%, 7–13 days 95%, 14–29 days 90%, 30 days 80%, rounded upward deterministically.
Same-tier purchases extend time. Active cross-tier purchase is refused by the current purchase path to protect already-paid value.
Drops & Economy
CP progression
| Tier | Base chance | Amount |
|---|---|---|
| Small | 6% | 1–3 CP |
| Medium | 1.05% | 10–30 CP |
| Large | 0.15% | 50–150 CP |
Full-relevance EV is about 0.480 CP/kill. Relevance by player-over-monster level gap: ≤10 = 100%; 11–20 = 60%; 21–30 = 25%; >30 = 10%. This keeps normal hunting useful without making very low-level farming scale exactly like appropriate-level content.
Global special drops
| Item | Rate | Scope |
|---|---|---|
| Meteor 1088001 | 1 / 1,000 | Global ordinary specialdrop. |
| DragonBall 1088000 | 1 / 20,000 | Global ordinary specialdrop. |
| Emerald 1080001 | 1 / 1,000 | Map 1000, family 15. |
Natural + items and sockets
Normal monster equipment frequency is 20% per kill. If an equipment item drops, it can separately roll natural Plus/socket metadata:
| Roll | Per equipment drop | Approx. per kill |
|---|---|---|
| +1 | 0.500% | 0.100% |
| +2 | 0.100% | 0.020% |
| +3 | 0.020% | 0.004% |
| +4 | 0.005% | 0.001% |
| 1 socket | 0.100% | 0.020% |
| 2 sockets | 0.005% | 0.001% |
Max natural Plus from normal mobs is +4. Eligible: headgear, necklaces, armor, weapons, rings, boots, fans and towers. Arrows, garments, accessories, mounts/steed gear, bottles and non-equipment are excluded. Boss/event/Lottery reward pipelines are isolated so they do not accidentally inherit normal-monster rolls.
CP Shop & Cosmetics
The CP Shop was deliberately reduced to a curated selection instead of selling every native cosmetic.
| Family | CP Shop count |
|---|---|
| Garments / Coats | 19 |
| Mount Armor | 10 |
| 1-Handed Accessory | 4 |
| 2-Handed Accessory | 4 |
| Bow Accessory | 2 |
| Shield Accessory | 2 |
| Weapon Accessory | 1 |
Other native cosmetics are intentionally reserved for Bosses, Quests, PvP, seasonal events, community rewards, Horse Racing, Honor and future Guild content.
Combat & Skills
| ID | Skill | Class | Status | Notes |
|---|---|---|---|---|
| 1025 | Superman | Trojan | Validated | Legacy 700×Monster.MaxHP cap removed; uses the proper monster cap path. |
| 1110 | Cyclone | Trojan | Validated | Stable XP/KO behavior. |
| 6011 | Fatal Strike | Ninja | Validated | Stable kill pipeline. |
| 10390 | Oblivion | Monk | Core validated | Speed, 200% damage, +50% EXP, unique payout. |
| 10415 | Whirlwind Kick | Monk | Validated | KOCount behavior fixed; client STUNBOMB number-display limitation accepted. |
| 8001 | Scatter | Archer | Validated | Dedicated 500ms throttle. |
| 6002 | PoisonStar | Ninja Pure | Runtime validated | Debuff. |
| 6003 | CounterKill | Warrior Pure | Release-clear | Reactive/passive. |
| 10310 | HeavenBlade | Trojan Pure | Release-clear | Single-target magic. |
| 10311 | Perseverance | Warrior Pure | Release-clear | 2H/shield passive. |
| 10313 | StarArrow | Archer Pure | Release-clear legacy | Ranged/knockback; fine validation debt remains. |
| 10315 | DragonWhirl | Trojan Pure | Release-clear | Movement/AoE. |
| 10405 | SoulShackle | Monk Pure | Largely validated | Duration/revive/Tranquility functional. |
| 30000 | Azure Shield | Water Pure | Validated complete | Synergy Custom. |
KO/death behavior
The KO counter is attached to a real Player→Monster kill. Synergy sends a single immediate kill effect before final death handling. The old pattern of sending another kill packet after death was removed because it caused bad fade/animation behavior.
Azure Shield — Synergy Custom
Azure was deliberately rebuilt so Pure Water has a real defensive team role.
| Level | Absorption | Duration | Mana | Stamina |
|---|---|---|---|---|
| 0 | 2,000 | 30s | 80 | 30 |
| 1 | 5,000 | 35s | 123 | 30 |
| 2 | 9,000 | 40s | 169 | 30 |
| 3 | 14,000 | 50s | 280 | 30 |
| 4 | 20,000 | 60s | 405 | 30 |
- Applies to the caster and eligible teammates on the same map within 30 paces.
- Alive/nonGhost only; never enemies or out-of-team players.
- No infinite stacking and no weaker-shield overwrite.
- Refresh only when ≤10 seconds remain.
- 15-second caster cooldown.
- No valid target = no mana/stamina/cooldown consumption.
- Overflow damage passes through to HP; no ghost shield remains after absorption reaches zero.
Boss System
Managed bosses use contribution-aware reward paths so legacy reward handling does not stack on top.
| ID | Boss | Spawn policy | CP budget |
|---|---|---|---|
| 4170 | SwordMaster | Twin City rotation | 700 CP |
| 4151 | LavaBeast | Twin City rotation | 1,000 CP |
| 4172 | ThrillingSpook | Twin City rotation | 1,400 CP |
| 4152 | TeratoDragon | Long-cycle + DragonPill summon | 2,600 CP |
| 4171 | SnowBanshee | 15:00 / 21:00 server time, FG2 map 1927 | 3,200 CP total |
Contribution rules
- Player must be online and meet the managed-boss contribution eligibility rule when the boss dies.
- CP budget is per boss kill, not per participant.
- Reward is isolated per boss UID; the killing blow does not automatically own the reward pool.
Terato cosmetics
- EmeraldTiger 200015 — 1.00% per eligible contributor.
- JasperDeer 200125 — 0.50% per eligible contributor.
Snow Banshee
Snow Banshee is active in FG2 around 341,362. Duplicate scheduled/manual spawns are protected. Its normal CP/Study/Soul contribution rewards remain active.
- GlowingDeer 200122 — 0.80%.
- PhantomDeer 200123 — 0.70%.
- MirageDeer 200124 — 0.50%.
Total cosmetic chance is 2.00% per eligible contributor, maximum one Snow Banshee cosmetic per player per kill.
Events
| Event | Schedule | Reward / rule |
|---|---|---|
| Guild War | Fri 19:00 → Sun 19:00 | Winner/title handling; current path has no CP/item payout. |
| Class PK | Daily 19:00 | Mon Trojan / Tue Warrior / Wed Archer / Thu Water / Fri Fire / Sat Ninja / Sun Monk; 5,000 CP + DragonScroll + halo. |
| Dis City | Thu 19:30 | Multi-stage event. |
| Five Ingredients | Entry 18:30–18:40; active until 18:50 | 2,000 CP + 500 Virtue Points, once/day. |
| Kill The Terrorist | Wed 19:00 | 5,000 CP winner-only. |
| Team DeathMatch | Sat 19:00 | 24,000 CP team pool + kill bonus capped at 1,000/player. |
| Monthly PK | First Saturday 19:30 | 100,000 CP + halo. |
| Kratos | Sun 19:30 | 10,000 CP + 500 Study Points. |
| Elite PK | Manual / announced | Configured top-8 reward structure. |
Five Ingredients
Map 1233 uses Ice Crypt terrain. Entry is 36,34 and Prize NPC 949495 is at 50,50.
| Ingredient | ID | Monster | Rate |
|---|---|---|---|
| Goose(Special) | 710931 | SerpentEnvoy 2410 | 12% |
| Fig(Special) | 710932 | IcySerpent 2411 | 12% |
| FrenchGoose(Special) | 710934 | SerpentLord 2412 | 12% |
| SesameOil(Special) | 710935 | SerpentKing 2413 | 12% |
| Sugar(Special) | 710938 | DarkElf 2461 | 12% |
Ingredients cannot be dropped, traded or warehoused. They are cleaned on claim, manual exit, the 18:50 event end, and reconnect outside the valid window. The point is to prevent stockpiling between event runs.
Quests, Dailies & Progression
Native Quest UI
Synergy continues to publish its progression through the native 5517 Quest List so players can track objectives inside the client instead of relying on chat commands or memory.
Orientation
The ten one-time Orientation missions (900001–900010) remain the foundation for learning the server. They introduce rates, Demon Exterminator, boss contribution, Guild Arsenal, starter equipment and the Bound starter package.
Daily Contracts
Daily Contracts were expanded and stabilized. The active daily set includes Relevant Hunt, Demon Duty, Boss Duty and Hunter Jar Mastery, with improved tracking, navigation and reward handling.
Hunter Jar / Demon Exterminator
Jar progression and target tracking were reworked in v1.2.4. Each target is intended to complete once per day per player/account for the current economy design.
MoonBox
MoonBox progression was restored with repeatable rewards, Soul Jade exchange support, improved token density and anti-reroll protections.
A Humble Gift
Quest 920001 remains a one-time level 15+ reward quest with inventory-space protection and duplicate-claim rejection.
Demon Exterminator / CloudSaint
NPCs 2001–2005 use Jar item 750000. Progress is item-backed: Durability stores required kills, MaximDurability identifies monster type and SocketProgress stores current kills. Only one active Jar is allowed.
| KID | Target | Kills | Reward |
|---|---|---|---|
| 1 | Pheasant | 600 | 1 EXP Ball + 5 Meteors |
| 6 | WingedSnake | 500 | 1 EXP Ball + 10 Meteors |
| 12 | ThunderApe | 750 | 2 EXP Balls + 10 Meteors + 1 DragonBall |
| 14 | SandMonster family 14 | 500 | 2 EXP Balls + 10 Meteors + 1 DragonBall |
| 18 | Birdman | 2,500 | 3 EXP Balls + 20 Meteors + 2 DragonBalls |
SandMonsterL68 family 73 does not count for KID14. Matching uses actual family identity instead of the display name.
Guild System
v1.2.3.3 contains a broad Guild-system rebuild rather than a single Guild War change.
Authority model
| Rank | Value | Core authority |
|---|---|---|
| Guild Leader | 1000 | Manage members, kick, promote/demote, transfer leadership, disband and high-authority guild actions. |
| Deputy Leader | 990 | Invite/recruit within the supported permission model. |
| Member | 200 | Normal membership, join acceptance and voluntary leave. |
v1.2.3.3 Guild coverage
- Create / Invite / Join / Kick / Leave.
- Promote / Demote / Leadership Transfer / Disband.
- Guild Arsenal category routing, inscription/donation, enhancement and shared BP logic.
- Guild Profile donation flow.
- Guild Rankings / Top lists.
- Recruitment and Announcements.
- Ally / Enemy relations.
Guild War
- Map 1038, Pole UID 810, gates 516074 / 516075.
- Friday 19:00 → Sunday 19:00.
Guild CTF and the associated Reward tab are deferred to post-v1.2.3.3 work.
Guild Arsenal
Items remain player-owned while valid inscriptions contribute to the correct guild category and shared Battle Power.
Categories
| Value | Category |
|---|---|
| 0 | Headgear |
| 1 | Armor |
| 2 | Weapon |
| 3 | Ring |
| 4 | Boots |
| 5 | Necklace |
| 6 | Fan |
| 7 | Tower |
Enhancement / Battle Power
- +1 enhancement: 60,000,000 Guild Fund.
- +2 enhancement: 100,000,000 Guild Fund.
- Enhancement is capped at +2; rejected extra attempts deduct 0 Guild Fund.
- Category shared-BP cap: 3.
- Total Arsenal shared-BP cap: 15.
v1.2.3.3 also consolidates category routing, inscription/donation refresh and Guild Profile donation synchronization for Alpha validation.
Items, Inventory, Warehouse & Lottery
Warehouse safety
Warehouse transfers use whole-item UID semantics so stack quantity and metadata are preserved. The old merge path that could decrement only one unit from a source stack was removed; source and destination quantities are persisted correctly and the source UID disappears only at zero.
Meteor Scroll payment
Meteor Scroll 720027 represents 10 Meteors. The payment path consumes loose Meteors first, then the exact remainder, with atomic validation so a failed transaction cannot partially eat currency.
Lottery
- Entry is free.
- Each box costs exactly 3 Small Lottery Tickets 711504, even across multiple stacks.
- Multiple boxes can be opened in one session.
- Pack 724002 validates capacity/consumption before granting 3 tickets.
- Direct +Stone Lottery rewards derive the actual Plus value from the fixed 730001–730009 ID range.
Bound items
- Normal EXP Ball: 723700.
- Native Bound EXP Ball: 723834.
- PowerEXPBall: 722057.
- Boundness is true item state, not just display text.
- Steed Packs 723855–723865 and 723900–723902 preserve Bound state when creating Steed 300000.
Memory Agate
Memory Agate 720828 persists current and maximum durability, so partial state survives reconnect.
World, Monsters & Spawn System
Respawn model
monsterspawns.rest_secsis stored in whole seconds.- Normal generated monsters also have a 5-second runtime floor.
- rest_secs=1 is roughly 6 seconds effective; rest_secs=5 roughly 10 seconds.
- Managed bosses/events can bypass normal respawn through their scheduler.
Frozen Grotto
| Zone | Map | Primary monster | Generators | Population |
|---|---|---|---|---|
| FG1 | 1762 | IcySerpent | 40 | 720 |
| FG2 | 1927 | IcyBladeDevil | 60 | 1,267 |
| FG3 | 1999 | DarkElf | 80 | 1,789 |
| FG4 | 2054 | GrottoLady | 60 | 1,280 |
| FG5 | 2055 | SnakeHubbub | 81 | 1,366 |
| FG6 | 2056 | HeadlessSoldier | 90 | 2,071 |
Synergy prefers multiple geographically distributed generators matching the real DMap instead of one oversized rectangle.
Desert 1000
| Monster | Family | Rows | Population |
|---|---|---|---|
| SandMonster Lv67 | 14 | 48 | 600 |
| SandMonsterL68 | 73 | 35 | 175 |
The L68 layer was reduced from 525 to 175 while retaining all 35 geographic groups.
Ape submap 1075
| Family | ID | Rows | Max |
|---|---|---|---|
| MinMacaque | 120 | 19 | 225 |
| ElfApe | 121 | 26 | 335 |
| SlowApe | 122 | 21 | 295 |
| SnakeMonster | 123 | 27 | 405 |
| Total | — | 93 | 1,260 |
Training Ground
Map 1039 uses level-labelled dummies Lv20 through Lv130. Exit: 1039 / 29,72 → Twin City 1002 / 430,378.
Native Titles & Synergy Tags
Synergy uses the real 5517 title system rather than custom overhead drawing.
| Title ID | Display |
|---|---|
| 20 | [OG] |
| 21 | [VIP] |
| 22 | [OG][VIP] |
[OG][VIP] has been visibly confirmed in the real client. Account state persists Alpha OG eligibility and the player's tag visibility preference.
Alpha Testing
Use the portal instead of maintaining manual Discord lists. The website now tracks both the active release checklist and report flow.
Official checklist
Release Checklist now follows v1.2.4 as the active public validation target.
Bug / Suggestion Tracker
Alpha Tracker keeps reports, comments and retests tied to the tester identity.
Validation priorities
Priority coverage includes Hunter Jar, Frozen Grotto, MoonBox, VIP, sash storage, refinery and portal-connected features.
Current priority areas
- Hunter Jar / Demon Exterminator completion flow and daily limits.
- Daily Contracts, MoonBox and Frozen Grotto progression.
- VIP / tags, sash storage and refinery persistence.
- DragonPool / KylinCave thieves, NPC fixes and map stability.
- Portal behavior, checklist/report flow and mobile responsiveness.
v1.2.4 — Player Patch Details
Live from October 5, 2026. This section is the current release supplement. Earlier technical tables remain available for historical details.
Hunter Jar / Demon Exterminator
Target-family tracking, daily completion state and relog persistence were corrected. Hunter Jar Mastery is a Daily Contract objective. The intended economy is one completion per target per day per player/account.
MoonBox and Frozen Grotto
MoonBox has restored token progression, six token tactics, repeatable rewards, Soul Jade exchanges, and anti-reroll handling. Frozen Grotto received FG1–FG6 portal and return-path repairs; a few FG5 paths remain under observation.
VIP, Tags and Storage
VIP 1–6 includes 60 minutes of daily Double EXP. Check /vip and /vipstatus. VIP/OG tags persist. Sash storage supports 3 / 6 / 12 slots (small / medium / large), including relog persistence.
World, Refinery and Stability
DragonPool/KylinCave thief populations and Saddle drops were restored. Native refinery data and Honor packs were recovered. This release also includes Blessed Reborn, skill gating, inventory, death/drop, map/NPC and persistence corrections.
Player Portal v10 — Website features
Website features only: this update adds a read-only Guild Spotlight using the existing public top-25 player ranking feed. It is not an official full guild ranking or complete guild roster.
- Guild Spotlight: find guilds represented in the top 25 and inspect their represented characters.
- Player Rankings: search by character or guild and follow a guild link.
- My Characters: search linked characters and filter by class; existing SYN-confirmed ownership and character-data restrictions remain unchanged.
- My Game Accounts: browse verified linked game accounts; legacy unverified links never grant character access.
- Responsive refinements for mobile, tablet and desktop; visual styling stays aligned with the Synergy logo.
Website Leaderboards (v12)
Rankings and Guild pages now request category-specific public MySQL leaderboards with a maximum of 100 entries: Level, Arena Points, Nobility Donation, PK Points, Guild Population, and recorded Guild Wins. The figures are read from the game database; no score is simulated.
PK Points are not kill counts. Battle Power is not published because the server calculates it at runtime, without a verified persisted value. Arena and Nobility tabs require SELECT access to their respective game tables; if unavailable, that tab fails independently without breaking the other rankings.
The legacy top-25 endpoint remains active for the Home page and old clients. No SQL schema modification, authentication change or WebLink activation is included in v12.
Major Version History
Alpha v1.2.4 — Current release
Live: v1.2.4 Alpha. In development: v1.2.5. The website installer provides the current client. Use the Downloads page for the latest approved installation method.
Earlier v1.2.3.3 notes below remain as historical release details. New systems must not be considered live solely because they appear in development notes.
Ascension — Armor & Bow
Ascended I–III for Armor and Bow is being verified with separate visual assets and dedicated client rendering IDs. Ascension progression is independent of Soul. Final in-game model and animation verification was still pending in the provided development notes; availability is not guaranteed on the public server.
Game Accounts & SYN Linking
Project Synergy's website account is your personal Alpha identity. Game accounts created while signed in are associated with your internal SYN ID in MySQL, so you can manage multiple game logins from My Game Accounts and see their characters in My Characters.
Older portal-only account records may appear as Pending verification until their ownership is confirmed in MySQL. Pending records never show character information. Game login passwords remain separate from Alpha passwords. Signing in to the website with game passwords is not available while the portal is still on HTTP.
Guild Hall (v13)
Explore guilds at Guild Hall and open a public profile for any guild. Guild influence is an estimate (25 × members + combined member levels + 100 × recorded Guild War wins), not Battle Power or Arsenal. Only a signed-in personal tester account whose MySQL-verified linked character is the current guild leader can claim or edit its public presentation, recruitment status and Discord invite.
Server & World (website v14)
The Server & World page offers live realm telemetry (status refresh every 30 seconds and on demand), current site version labels, progression limits, published hunting / equipment rates, managed boss reward pools and links to this Wiki. The page is informational; rates and future features must be checked against current in-game rules. The website also recognizes synergyconquer.com and www.synergyconquer.com as explicit trusted request origins alongside the temporary domain; HTTPS is still required for secure sign-in.
Menace — Player Threat Index (website v15)
Menace is a transparent website-only comparison based on saved Synergy data: Level × 10 + Reborn × 350 + logarithmic Nobility Donation (up to 1,350) + Arena points / 20 (up to 500) + PK Points × 2 (up to 300). The ranking lists up to 100 characters and displays the individual factors under each score. It is not an official in-game statistic. Battle Power is calculated inside the server from equipment and other bonuses and is not yet included; there is no guessed or fake BP. Rankings refresh automatically; older categories remain available.
